Software Engineering for E-Learning Systems (SEELS)

A co-located workshop at the "Software Engineering 2021" conference

February 22nd, 2021, Braunschweig (online event)

Goal and Concept

The development of e-learning systems and the composition of networked e-learning landscapes with a large number of heterogeneous systems must take into account a wide variety of different requirements. In parts, e-learning systems resemble classical information systems, including the associated questions of scalability, expandability, maintainability and secure communication between the distributed components. In the course of ubiquitous learning, however, they also require extensive expertise in mobile software engineering, place high demands on data protection due to the processing of personal data, even during the basic design of the systems, and in innovative scenarios they borrow from games engineering and the design of virtual reality. Even during the development of individual systems, these conditions require a careful approach, while the trend towards creating networked e-learning landscapes within an educational institution or even across several institutions further increases the complexity of development and operation. Recent experiences with online teaching on a large scale have also revealed further weaknesses where issues in the software-technical design of e-learning systems limit their effective and efficient use.

While national and international e-learning conferences focus on (media-)didactical, subject-specific and socio-technical questions (including usability) and therefore pursue the question, how to build good e-learning systems, this workshop will focus explicitly on software-technical questions and therefore pursue the question, how to build e-learning systems well.

The goal of the workshop is to make the special features of the domain visible and at the same time to sharpen the view for software-technical questions within the community as well as to offer a forum for relevant discussions. Concrete working topics can be, for example, the question of universal interfaces for establishing e-learning landscapes, (data) security in heterogeneous e-learning landscapes (including BYOD scenarios), the management of subject-specific requirements in university-wide e-learning landscapes, or the use of microservice architectures. Current research questions in these or similar areas are to be identified in the workshop in order to provide the community with links to general software engineering topics.

Important Dates

Submission deadline

December 13th, 2020

Notification of acceptance

January 10th, 2021

Camera-ready copies

January 31st, 2021

Workshop

February 22nd, 2021

Call for Papers

The workshop offers space for research contributions as well as for reports from the successful practical development of e-learning systems. Ideally, the contributions will present current research and development work that strikingly represents the state-of-the-art in the design of e-learning systems and landscapes. Possible topics for workshop contributions are therefore (as a non-exclusive list):

  • Modularity of e-learning systems
  • Universal interfaces between e-learning systems
  • microservice architectures in e-learning
  • Security in heterogenious e-learning landscapes
  • Software and system management in BYOD scenarios
  • Management of subject-specific requirements in e-learning systems
  • Large-scale infrastructures for e-learning

In addition, the workshop calls for position papers, which can be presented at the workshop in short impulse talks and should lead to the identification of research questions beyond the current state-of-the-art.

Submissions are invited in English language. Submissions should follow the LNI formatting guidelines and be not longer than 8 pages (regular papers) or 2 pages (position papers), respectively. Please use the EasyChair system provided by the main conference to submit your paper. Make sure that you select "Workshop Software Engineering for E-Learning Systems" in the track selection during the submission process.

Workshop Program (tentative)

Monday, February 22nd, 2021

09:00 hWelcome
09:15 h Session 1 (35 minutes per paper including discussion)
  • Rene Roepke, Vincent Drury, Ulrik Schroeder and Ulrike Meyer: A Modular Architecture for Personalized Learning Content in Anti-Phishing Learning Games (Paper)
  • Torge Hinrichs, Henri Burau, Axel Schmolitzky and Jens von Pilgrim: A Scaleable Online Programming Platform for Software Engineering Education (Paper)
10:30 hCoffee break (all workshops)
11:00 h Session 2 (35 minutes per paper including discussion)
  • Meike Ullrich, Martin Forell, Constantin Houy, Peter Pfeiffer, Selina Schüler, Tobias Stottrop, Brian Willems, Peter Fettke and Andreas Oberweis: Modularity for Automated Assessment: Platform architecture for the diagram assessment domain (Paper | Slides)
  • Dirk Bußler, Ulrike Lucke, Sven Strickroth and Ludwig Weihmann: Managing the Transition of Educational Technology from a Research Project to Productive Use (Paper)
12:10 hOpen discussion
12:30 hWorkshop closing

Registration and Participation

The workshop is co-located with the "Software Engineering 2021" conference, organized by the German Informatics Society (GI). The conference is formally located in Braunschweig, but will be conducted as a fully online event.

Further information regarding registration is available on the conference website https://se-2021.tu-bs.de/.

Program Committee

Matthias Ehlenz

RWTH Aachen

Jörg Haake

FernUniversität Hagen

Johan Jeuring

Utrecht University

Stephan Krusche

Technische Universität München

Herbert Kuchen

Universität Münster

René Röpke

RWTH Aachen

Steffen Zschaler

King’s College London

Kontaktinformationen:

Verantwortlich i.S.d. § 10 Para. 3 MDStV für den Inhalt dieser Seite ist

Michael Striewe
paluno, Universität Duisburg-Essen
Gerlingstraße 16
45127 Essen

michael.striewe@paluno.uni-due.de

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